Sound effects tag

Jenga Sound Effects

Jenga sound effects for the slowest, tensest pull of any game night. Wooden blocks are eased out of the tower and slid clear on a real set, all recorded close with the wooden impacts underneath. Held breath. Around them sit dice and cards.

Libraries
2
Publishers
1
Formats
Mono
Sample rates
96 to 192 kHz
Licence
Royalty-free for commercial work
Price range
$39 to $109

All 2 libraries tagged Jenga

96 to 192 kHz, 24-bit. Formats: Mono.
A mini collection of board game sound effects featuring dice rolls, tile placements, card shuffles, piece movements, wooden impacts, plastic clicks, and board handling, recorded in 24-bit/96kHz audio.
167 files · 292 MB · Metadata

More like this

96 kHz, 24-bit. Formats: Stereo.
A comprehensive collection of chess-related sound effects featuring board movements, piece interactions, clock ticking, pencil writing, and British-accented voice recordings for game terminology and coordinates.
605 files · 883 MB · Metadata
44.1 kHz, 24-bit. Formats: Stereo.
Comprehensive collection featuring 300+ high-quality board game sound effects, professionally recorded in WAV format, ideal for multimedia projects requiring authentic gaming ambiance.
328 files · 54.5 MB · Metadata
192 kHz, 24-bit. Formats: Stereo.
Various sound effects of Okey game pieces include dice rolls, wooden boards, and flipping tiles, offering 130+ high-quality recordings for board game audio and multimedia projects.
29 files · 511 MB
-35%
44.1 to 48 kHz, 16 to 24-bit. Formats: Stereo.
Board game sound effects featuring 315 files of card deals, dice rolls, chess pieces, token moves, puzzle actions, coin drops, victory fanfares, and casual UI feedback for digital tabletop games.
315 files · 159 MB · Metadata
192 kHz, 24-bit. Formats: Stereo.
Historical backgammon gameplay captured through 100+ authentic sound effects, featuring dice rolls, spinning pieces, and varied board interactions across wooden and plastic surfaces in 24bit-96kHz quality.
49 files · 253 MB

Jenga is all about the quiet before the noise. A block dragging against its neighbours carries the tension, with plenty of Table texture to bed it in, and the wooden impacts are there for when something gives. Lay the pull under a held shot and let the room go silent. It works for puzzle games too, where a wobbly stack needs feedback.

Not sure the sound you need is in here? Ask us in the chat.