Sound effects tag

Board Game Sound Effects

Board Game sound effects with the pieces in hand. Dice rolled, cards shuffled and dealt, chess pieces and tokens moved, tiles placed and the board handled. Coins too. A lot of it is made for digital tabletop games, so the table recordings come with menu sounds and win and lose cues to match.

Libraries
10
Publishers
8
Formats
Mono, stereo
Sample rates
44.1 to 192 kHz
Licence
Royalty-free for commercial work
Price range
$10 to $109
-35%
44.1 to 48 kHz, 16 to 24-bit. Formats: Stereo.
Board game sound effects featuring 315 files of card deals, dice rolls, chess pieces, token moves, puzzle actions, coin drops, victory fanfares, and casual UI feedback for digital tabletop games.
315 files · 159 MB · Metadata
96 to 192 kHz, 24-bit. Formats: Mono.
A mini collection of board game sound effects featuring dice rolls, tile placements, card shuffles, piece movements, wooden impacts, plastic clicks, and board handling, recorded in 24-bit/96kHz audio.
167 files · 292 MB · Metadata
44.1 kHz, 24-bit. Formats: Stereo.
Comprehensive collection featuring 300+ high-quality board game sound effects, professionally recorded in WAV format, ideal for multimedia projects requiring authentic gaming ambiance.
328 files · 54.5 MB · Metadata
192 kHz, 24-bit. Formats: Stereo.
Various sound effects of Okey game pieces include dice rolls, wooden boards, and flipping tiles, offering 130+ high-quality recordings for board game audio and multimedia projects.
29 files · 511 MB
192 kHz, 24-bit. Formats: Stereo.
Historical backgammon gameplay captured through 100+ authentic sound effects, featuring dice rolls, spinning pieces, and varied board interactions across wooden and plastic surfaces in 24bit-96kHz quality.
49 files · 253 MB

A digital board game leans on small physical sounds, and these libraries record them in detail, from Dice rolls to cards shuffled and dealt. Chess and backgammon get their own sets. The coin recordings stay grounded rather than shiny, with stacks and slides for trading and inventory. On the screen side, the kits add interface feedback and win and lose cues, so the menus and the moves come from the same family. They suit a mobile puzzle game as well as a full digital tabletop.

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