Guess Who sound effects come as part of a broader board game collection here, rather than from the game itself. What you get is the stuff these games are made of, plastic clicks and wooden knocks, recorded close up and at a little distance.
A mini collection of board game sound effects featuring dice rolls, tile placements, card shuffles, piece movements, wooden impacts, plastic clicks, and board handling, recorded in 24-bit/96kHz audio.
A collection of board game sound effects featuring dice rolls, tile placements, card shuffles, piece movements, wooden impacts, plastic clicks, and board handling, recorded in 24-bit/96kHz with detailed UCS metadata.
Comprehensive collection featuring 300+ high-quality board game sound effects, professionally recorded in WAV format, ideal for multimedia projects requiring authentic gaming ambiance.
Meticulously recorded sound effects encompass 2,350+ board game actions, featuring diverse dice rolls, token movements, and pieces made from wood, plastic, and cardboard, delivered in high-quality audio formats.
A comprehensive collection of chess-related sound effects featuring board movements, piece interactions, clock ticking, pencil writing, and British-accented voice recordings for game terminology and coordinates.
Various sound effects of Okey game pieces include dice rolls, wooden boards, and flipping tiles, offering 130+ high-quality recordings for board game audio and multimedia projects.
This sound library contains 1203 sound effects for board and digital games, covering cards, dice, pieces, UI, wins, losses, timers, and wood puzzles. Supplied as 96kHz/24bit WAV files, approximately 800MB.
This library provides 185 tabletop game sound effects, including chess pieces, poker chips, card shuffles, dice rolls, dominoes, letter tiles, and other box games.
Wood and plastic each get their own attention, which is what makes a tabletop game feel real, and the Dice rolls carry the same care. Small sounds, big job. A plastic click or a piece snapping into place reads instantly, so these work as quick feedback in a mobile game or as detail in a family scene round the table.