Sound effects tag

Dice Roll Sound Effects

Dice Roll sound effects from the shake in the hand to the last little wobble. Dice rattling in a palm or a cup, thrown across tables and boards, knocking into each other and settling. Close and crisp. Board game pieces sliding and clacking sit alongside, for when the roll is only part of the turn.

Libraries
3
Publishers
3
Formats
Stereo
Sample rates
96 to 192 kHz
Licence
Royalty-free for commercial work
Price range
$3.50 to $29

All 3 libraries tagged Dice Roll

-30%
96 kHz, 24-bit. Formats: Stereo.
Professionally recorded sound effects capture diverse dice interactions across multiple surfaces, featuring 31 distinct rolling and handling variations recorded with precision using Zoom H1N equipment.
31 files · 55 MB
Was $5.00, now $3.50
Add Dice to cart
192 kHz, 24-bit. Formats: Stereo.
Historical backgammon gameplay captured through 100+ authentic sound effects, featuring dice rolls, spinning pieces, and varied board interactions across wooden and plastic surfaces in 24bit-96kHz quality.
49 files · 253 MB
96 kHz, 24-bit. Formats: Stereo.
Meticulously captured dice recordings feature crisp sound effects from multiple surfaces, incorporating both stereo mix-downs and contact microphone tracking at 24bit/96kHz quality.
616 files · 1.22 GB · Metadata

More like this

192 kHz, 24-bit. Formats: Stereo.
Various sound effects of Okey game pieces include dice rolls, wooden boards, and flipping tiles, offering 130+ high-quality recordings for board game audio and multimedia projects.
29 files · 511 MB
44.1 kHz, 24-bit. Formats: Stereo.
Comprehensive collection featuring 300+ high-quality board game sound effects, professionally recorded in WAV format, ideal for multimedia projects requiring authentic gaming ambiance.
328 files · 54.5 MB · Metadata
96 kHz, 24-bit. Formats: Stereo.
Professional casino sound effects featuring poker chips being stacked, counted, dropped, and dealt, recorded at 192kHz with authentic equipment on real casino surfaces.
195 files · 154 MB · Metadata

Dice sound different on every surface, which is the whole game with them. Wood is bright and clattery, the sound of a Tabletop session, while anything soft like Felt takes the edge off. The libraries here record rolls on several surfaces, some with contact microphones for a tight, close sound that cuts through a busy mix. Cut a shake and a throw together to match any roll on screen. Board games use them constantly, and so do casino scenes in films.

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