Sound effects tag

Black Magic Sound Effects

Black Magic sound effects, the spells nobody sensible would cast. Dark conjuring and witchcraft, with casts and impacts at different strengths, plus loops for a spell that has to hold. Nasty work. Monster voices and phantoms come along too, and several sets pair the dark side with its white magic opposite for a proper fight between good and evil.

Libraries
10
Publishers
7
Formats
Mono, stereo
Sample rates
44.1 to 96 kHz
Licence
Royalty-free for commercial work
Price range
$30 to $129

All 10 libraries tagged Black Magic

96 kHz, 24-bit. Formats: Stereo.
Crafted with 840 mystical audio files (280 original sounds), this collection features elemental sound effects spanning earth, fire, water, and dark magic, offering versatile variations for spellcasting sequences in games and media.
280 files · 1.15 GB
48 to 96 kHz, 24-bit. Formats: Stereo.
This bundle contains 793 magic spell sound effects, featuring incantations, casts, impacts, elemental forces, combat spells, and transformations for games, films, and animation.
793 files · 519 MB · Metadata
96 kHz, 24-bit. Formats: Stereo.
Featuring 590 high-quality sound effects at 96kHz/24-bit, this supernatural library captures magical elements from fireballs to forest spells across 67 minutes of meticulously recorded audio.
590 files · 2.19 GB · Metadata
96 kHz, 24-bit. Formats: Stereo.
Medieval fantasy-inspired sound effects encompassing magical spells, atmospheric elements, and potion-brewing scenarios, featuring diverse variations of white magic, dark sorcery, and environmental ambiances for immersive storytelling.
290 files · 1.43 GB
96 kHz, 24-bit. Formats: Stereo.
The library features over 525 supernatural sound effects, including spells, potions, and mystical whooshes, designed for fantasy games and otherworldly productions in high-quality 96k/24bit audio format.
545 files · 700 MB · Metadata

Most of these libraries treat black magic as part of a bigger spell set, so the dark spells sit next to their White Magic twins and the elemental ones. That keeps a game's magic consistent. A Magic Spell here usually comes as a cast, a whoosh as it travels and an impact where it lands, with variations so repeated casts don't sound copied. The darker sets lean into sorcerers, phantoms and monster voices, and the loops keep a curse hanging in the air. They suit fantasy RPGs, horror games and a witch's hut at midnight.

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