I'm a sound designer who has worked in games for 5 years semi-professionally and 1 year professionally. My current role is with Void Interactive as a sound designer where I make ambient beds for a SWAT styled game and implement them using FMOD. My background includes a music degree and a lot of great mentors. I've done everything from creating installations to designing punchy gunshots. I hope to use Soniss as a place to distribute all of the fun sound design(mostly sci-fi) that I do in my free time. Soniss has helped me immensely in starting my sound design career with their free GDC packs and now a slew of paid ones. I want to contribute to my sounds to the community so that others can benefit from what I create as well.
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