Radio Interference sound effects, 4 libraries in all. Most are filed under Interfaces and Electronics, and they come from 4 different publishers, each card showing its formats and sample rates.
A library of 313 sci-fi sound effects and loops, including spaceship and weapon audio, alien and monster vocals, atmospheric tones, ambient loops, character movement, and inventory sounds.
From delicate hums to crackling static, this comprehensive collection features 157 high-quality radio sound effects spanning multiple frequency bands, meticulously recorded at 96 kHz.
These authentic Swedish police radio sound effects capture real trunked system tones and signals, providing genuine communication elements for broadcasting and production needs.
Professionally recorded from various units and frequencies, these twenty distinctive radio static sound effects deliver authentic interference noises for broadcast and production needs.
Spaceship sound effects including engine starts, thrusters, hyper jumps, gun turrets, space guns, alarms, hangar doors, landing gear, and nitro boosts for game audio and sci-fi projects.
Distorted transmissions, foreign voices, and atmospheric sound effects merge in this shortwave radio collection, capturing unpredictable ionospheric interactions and ethereal broadcasting artifacts.
Comprehensive collection of authentic ham radio transmissions featuring diverse sound effects, from RF noise and data messages to varied Morse code sequences with multiple modulation types.
Military-themed radio sound effects featuring crisp communication snippets, static interference, and walkie-talkie transmissions, recorded in high-definition with authentic equipment for realistic battlefield scenarios.
Broadcasting-focused collection featuring authentic radio sounds, static, beeps and white noise recorded across multiple frequencies, delivered with minimal processing for realistic sound effects.
Modular synths produce 53 high-quality static sound effects, including electric crackles and radio transmissions, spanning 32 minutes of frequencies, engines, and atmospheric hums.