Loading...

Advanced search

Type your keywords into the search box provided and then select a category. More fields will become available allowing you to refine the results even further.

[search-form id="2"]

Featuring a very special (and spatial) library. If you want true natural interior noises, Noisy Buildings delivers.

This first volume represents rumble and rattle sounds, perfectly suited for psychedelic and horror madness – or just when you want to create an unsettling atmosphere.

The sounds are rich in natural reverberation, which is specific for large and medium building spaces.

For example, you can find very loud and strange sounds of breaking windows, falling into the elevator shaft.

Sample rate 96
Bitdepth 24
Number of files 39
Size 150 MB
Type Source
Format Stereo
Metadata Yes
Add to Wishlist
Gear Used: Tascam DR-701D, Line Audio CM3 (XY), precisely cleaned with RX
Preview
Filename
Description
BitDepth
SampleRate
Channels
Duration
Buildings_Rumble_Corridor_Beam_Crash.wavsNOTE=Large wooden beam fell to the floor > Large corridor > 30 m2496000200:08.168
Buildings_Rumble_Corridor_Collision_Rattle_Further.wavsNOTE=Human making noises / Wood hit > Large corridor > Top floor2496000200:11.734
Buildings_Rumble_Corridor_Concrete_Piece_Hit_&_Glass_Crash.wavsNOTE=Medium piece of concrete falls down / Glass break upstairs > Large corridor > 20 m / Top floor2496000200:10.399
Buildings_Rumble_Corridor_Door_Bang.wavsNOTE=Loud door bang upstairs > Large corridor > Third floor2496000200:04.671
Buildings_Rumble_Corridor_Metal_Piece_Hit_01.wavsNOTE=Medium tinny metal piece fell to the floor > Large corridor > 30 m2496000200:03.471
Buildings_Rumble_Corridor_Metal_Piece_Hit_02.wavsNOTE=Medium woody / metal piece fell to the floor > Large corridor > 30 m2496000200:03.276
Buildings_Rumble_Corridor_Metal_Piece_Hit_03.wavsNOTE=Large metal piece fell to the floor > Large corridor > 40 m2496000200:03.656
Buildings_Rumble_Corridor_Metal_Piece_Hit_04.wavsNOTE=Medium metal piece fell to the floor > Large corridor > 40 m2496000200:04.978
Buildings_Rumble_Corridor_Rattle_Collision.wavsNOTE=Some metal and pasterboard pieces crashes > Large corridor > 40 m2496000200:13.629
Buildings_Rumble_Elevator_Shaft_Glass_Break_01.wavsNOTE=Window glass fell down elevator shaft > Elevator shaft > Third floor of fourth / opened door24192000200:07.067
Buildings_Rumble_Elevator_Shaft_Glass_Break_02.wavsNOTE=Window glass fell down elevator shaft > Elevator shaft > Third floor of fourth / opened door24192000200:09.123
Buildings_Rumble_Elevator_Shaft_Glass_Break_03.wavsNOTE=Window glass fell down elevator shaft > Elevator shaft > Third floor of fourth / opened door24192000200:06.511
Buildings_Rumble_Elevator_Shaft_Glass_Break_04.wavsNOTE=Window glass fell down elevator shaft > Elevator shaft > Third floor of fourth / opened door24192000200:07.582
Buildings_Rumble_Elevator_Shaft_Glass_Break_05.wavsNOTE=Window glass fell down elevator shaft > Elevator shaft > Third floor of fourth / opened door24192000200:07.067
Buildings_Rumble_Elevator_Shaft_Glass_Break_Further_01.wavsNOTE=Window glass fell down elevator shaft > Elevator shaft > Fourth floor2496000200:06.655
Buildings_Rumble_Elevator_Shaft_Glass_Break_Further_02.wavsNOTE=Window glass fell down elevator shaft > Elevator shaft > Fourth floor2496000200:07.731
Buildings_Rumble_Elevator_Shaft_Glass_Break_Further_03.wavsNOTE=Window glass fell down elevator shaft > Elevator shaft > Fourth floor2496000200:09.293
Buildings_Rumble_Elevator_Shaft_Metal_Piece_Fall.wavsNOTE=Woody / metal stepladder fell down elevator shaft > Elevator shaft > Third floor2496000200:08.957
Buildings_Rumble_Floor_Metal_Big_Piece_Huge_Impact.wavsNOTE=Huge metal piece (container) fell to the next floor up > Large corridor > Next floor up2496000200:06.266
Buildings_Rumble_Medium_Room_Concrete_Bang_Through_01.wavsNOTE=Small concrete piece fell to the next floor up > Small room > Next floor up2496000200:02.000
Buildings_Rumble_Medium_Room_Concrete_Bang_Through_02.wavsNOTE=Small concrete piece fell to the next floor up > Small room > Next floor up2496000200:02.000
Buildings_Rumble_Medium_Room_Concrete_Bang_Through_03.wavsNOTE=Small concrete piece fell to the next floor up > Small room > Next floor up2496000200:02.000
Buildings_Rumble_Medium_Room_Concrete_Bang_Through_04.wavsNOTE=Small concrete piece fell to the next floor up > Small room > Next floor up2496000200:02.100
Buildings_Rumble_Medium_Room_Concrete_Hits_Further_3x_01.wavsNOTE=Small concrete piece banging to the wall, next door 3x > Small room > Next door2496000200:02.964
Buildings_Rumble_Medium_Room_Concrete_Hits_Further_3x_02.wavsNOTE=Small concrete piece banging to the wall, next door 3x > Small room > Next door2496000200:02.800
Buildings_Rumble_Medium_Room_Concrete_Hits_Tightly_3x_01.wavsNOTE=Small concrete piece banging to the wall 3x > Small room > 2 m2496000200:02.299
Buildings_Rumble_Medium_Room_Concrete_Hits_Tightly_3x_02.wavsNOTE=Small concrete piece banging to the wall 3x > Small room > 2 m2496000200:02.299
Buildings_Rumble_Medium_Room_Concrete_Hits_Tightly_3x_03.wavsNOTE=Small concrete piece banging to the wall 3x > Small room > 2 m2496000200:02.299
Buildings_Rumble_Stairs_Concrete_Hit.wavsNOTE=Small concrete piece fell down stairs (left highlight) > Stairs > 10 m2496000200:05.220
Buildings_Rumble_Stairs_Door_Bang_01.wavsNOTE=Loud door bang upstairs > Stairs, 2st > Third floor2496000200:04.937
Buildings_Rumble_Stairs_Door_Bang_02.wavsNOTE=Medium door bang upstairs > Stairs, 2st > Third floor2496000200:03.545
Buildings_Rumble_Stairs_Glass_Bottle_Break.wavsNOTE=Beer glass bottle fell down stairs > Stairs > 10 m2496000200:04.400
Buildings_Rumble_Stairs_Plank_Drop_&_Door_Bang.wavsNOTE=Wooden plank fell to the floor / Door bang > Stairs, 2st > Third floor2496000200:05.855
Buildings_Rumble_Stairs_Plastic_Piece_Rattle_&_Further_Collisions.wavsNOTE=Plastic piece rolls up the stairs / Glass breaking upstairs > Stairs > 5 m / Top floor2496000200:08.812
Buildings_Rumble_Stairs_Plastic_Piece_Rattle.wavsNOTE=Plastic piece rolls up the stairs > Stairs > 5 m2496000200:08.449
Buildings_Rumble_Stairs_Rattle_Collision.wavsNOTE=Human woody pieces rattle collision > Stairs > Third floor2496000200:12.440
Buildings_Rumble_Stairs_Stuck_Door_Open.wavsNOTE=Human succesfully opened a stuck door > Stairs > Third floor2496000200:06.244
Buildings_Rumble_Stairs_Stuck_Door_Scratch_&_Rattle.wavsNOTE=Floor rattle and stuck door opened with huge scratch > Stairs > Third floor2496000200:08.852
Buildings_Rumble_Stairs_Stuck_Door_Scratch.wavsNOTE=Human succesfully opened a stuck door with huge scratch > Stairs > Third floor2496000200:05.570

The pack contains high-quality sound files, recorded in abandoned spaces.

Average rating: 0.00 out of 5 stars - Not yet rated
4 reviews
5 stars
4 stars
3 stars
2 stars
1 star

Be the first to leave a review

You must log in to submit a review.

Related Products

Sample rate 96
Bitdepth 24
Number of files 39
Size 150 MB
Type Source
Format Stereo
Metadata Yes

Licensing information

This library comes with a royalty-free single user license. No attribution is required. Once purchased you can use this library on an unlimited number of projects.

More info

Price Watch
Get notified when there's a price drop

Get super-fast downloads and 24/7 support. Never miss a deadline again!

Discounts available on large orders. 30-day money back guarentee on all purchases.

Sonniss Limited. Registered in England, UK. Company number: 09377364. Vat Number: (GB) 205107361. The Hive, 5th & 6th Floors, 51 Lever Street, Manchester. M1 1FN.

GUARENTEED SAFE CHECKOUT