Previous Versions – #GameAudioGDC Bundle License

This page is the permanent archive of the #GameAudioGDC bundle licensing agreement. When the Agreement changes, the superseded text is preserved here in full, so you can always read the exact version that governs your downloads. As WHICH VERSION APPLIES on the main license page explains, the version that governs your use of the sound effects is the one that was published at sonniss.com/gdc-bundle-license/ on the day you downloaded. A newer version is never applied backwards to you.

HOW THE VERSION NUMBERS WORK

We increase the first number when the rights or restrictions change, and the second when we clarify wording without changing what you can do. Version numbering begins at Version 2.0: the Agreement carried no version number before that, so we refer to the whole of the earlier text as Version 1.0.

VERSION HISTORY

Version 2.0 – effective 27 August 2026. The current version, published at sonniss.com/gdc-bundle-license/.

Version 1.0 – in force until 27 August 2026, when Version 2.0 replaced it. Version 1.0 was amended once during its life, on 28 January 2024, so it is reproduced below in both of its states.

On 28 January 2024 the Agreement was amended: the NO AI TRAINING OR USAGE section was added; and in RIGHTS GRANTED, the former right at (c) to freely distribute the licensed sound effects and make an unlimited amount of copies was removed, a synchronization right was added at (d), and the public-performance right moved from (d) to (c). No other wording changed. No version of this Agreement has ever granted a right to use the sound effects for training artificial intelligence technologies.

The 28 January 2024 date is supported by our own site records and, independently, by the Internet Archive’s captures of this page on 22 October 2023 and 28 January 2024. We publish only dates we can evidence. That is why no first-publication date is given for Version 1.0: our earliest archived record of the pre-amendment text is the Internet Archive’s capture of 22 October 2023, which shows it in force on that day, and our site records show it unchanged from then until the 28 January 2024 amendment.


VERSION 1.0 AS AMENDED ON 28 JANUARY 2024

In force from 28 January 2024 until 27 August 2026

The text below is reproduced word for word as it was published on this site until 27 August 2026, typographical errors included. The same text appears in the Internet Archive’s captures of this page from 28 January 2024 onwards.

The License – #GameAudioGDC Bundle

UNLIMITED USER LICENSE

All of the sound effects contained within the #GameAudioGDC bundle are licensed to the end-user. By downloading and using any of the sound effects, you acknowledge and agree to be bound by the terms and conditions laid out within this document.

THE #GAMEAUDIOGDC BUNDLE LICENSING AGREEMENT

This EULA is a legal agreement between yourself (the Licensee) and Sonniss, the Licensor. In this Agreement, the party who is granting the right to use the licensed sound effects will be referred to as “Licensor” or “Sonniss”, and the party who is receiving the right to use the licensed sound effects will be referred to as “Licensee”. Before downloading any of the sound effects, you will be asked to agree to these Terms. If you refuse to accept these Terms, you will be kindly asked not to use any of the sound effects.

GRANT OF LICENSE

Up on downloading this sound effects collection, the Licensor grants the Licensee, a worldwide, non-exclusive, royalty-free license to use all or any of the sound effects in accordance with the terms and conditions laid out in this Agreement.

RIGHTS GRANTED

a) Licensee may use the licensed sound effects on an unlimited number of projects for the entirety of their life time.

b) Licensee may use and modify the licensed sound effects for personal and commercial projects without attribution to the original creator.

c) Licensee may publicly perform a reproduction of the sound effects over any form of medium.

d) Licensee may use the licensed sound effects for the purposes of synchronization with audio and visual projects the Licensee is involved with, which includes but is not limited to: games, films, television & interactive projects.

COPYRIGHT

Other than the license rights granted in this agreement, all right, title and interest in the sound effects contained within this collection, is and shall always remain the property of their respective copyright holders.

INDEMNITY

Licensee and Licensor hereby agree to indemnify each other from, and against any and all claims, demands, suits, actions, causes of action, damages, liabilities, charges and expenses, including attorneys fees incurred by each party with respect to any matter that arises as a result of any claim that the Licensed sound effects infringe or violate any rights of any third party or any breach of this agreement.

RESTRICTIONS

a) Licensee may not modify any of the sound effects with intent to claim authorship of the original recording.

b) Licensee may not sell any of the sound effects as they come. (Although the sound effects may be sold as incorporated into licensee project).

NO AI TRAINING OR USAGE

For clarity and avoidance of doubt, the Licensee is expressly prohibited from using any sound effects licensed under this Agreement for the purpose of training artificial intelligence technologies. This includes, but is not limited to, technologies capable of generating sound effects or works in a similar style or genre as the licensed sound effects. The Licensee shall not use, reproduce, or otherwise leverage the licensed sound effects in any manner for purposes of developing, training, or enhancing artificial intelligence technologies, nor sublicense these rights to any third party, without the Licensor’s specific and express written permission.

LIABILITY

Licensor shall not be liable for any loss of business or business profits, business interruption, or any other form of direct or indirect loss resulting directly or indirectly from the use of any of the licensed sound effects.

JURISDICTION

These Terms are to be governed by and interpreted according to English law. This means a Contract for downloading sound effects through Sonniss, and any dispute or claim arising out of or in connection with it or these Terms will be governed by English law. All disputes arising under them will be subject to the exclusive jurisdiction of the English courts.

This is a binding legal agreement between you (the Licensee), and us (the Licensor). By downloading and using any of the sound effects from the #GameAudioGDC bundle constitutes the acceptance of these terms.

WARRANTY

Sonniss LTD warrants that it has full authority to license and distribute all of the sound effects libraries under the terms of this agreement and that our products do not infringe on the rights of any third party.

GOT QUESTIONS? NO PROBLEM! GET IN TOUCH

Whether you need 1 license or 1000, commercial or just personal, we can create custom licenses to match your unique and specific requirements.

Email: [email protected]


VERSION 1.0 BEFORE THE 28 JANUARY 2024 AMENDMENT

In force until 28 January 2024

The text below is reproduced word for word from the Internet Archive’s capture of this page on 22 October 2023, typographical errors included. No first-publication date is claimed for this text; see the note above.

The License – #GameAudioGDC Bundle

UNLIMITED USER LICENSE

All of the sound effects contained within the #GameAudioGDC bundle are licensed to the end-user. By downloading and using any of the sound effects, you acknowledge and agree to be bound by the terms and conditions laid out within this document.

THE #GAMEAUDIOGDC BUNDLE LICENSING AGREEMENT

This EULA is a legal agreement between yourself (the Licensee) and Sonniss, the Licensor. In this Agreement, the party who is granting the right to use the licensed sound effects will be referred to as “Licensor” or “Sonniss”, and the party who is receiving the right to use the licensed sound effects will be referred to as “Licensee”. Before downloading any of the sound effects, you will be asked to agree to these Terms. If you refuse to accept these Terms, you will be kindly asked not to use any of the sound effects.

GRANT OF LICENSE

Up on downloading this sound effects collection, the Licensor grants the Licensee, a worldwide, non-exclusive, royalty-free license to use all or any of the sound effects in accordance with the terms and conditions laid out in this Agreement.

RIGHTS GRANTED

a) Licensee may use the licensed sound effects on an unlimited number of projects for the entirety of their life time.

b) Licensee may use and modify the licensed sound effects for personal and commercial projects without attribution to the original creator.

c) Licensee may freely distribute the licensed sound effects and make an unlimited amount of copies.

d) Licensee may publicly perform a reproduction of the sound effects over any form of medium.

COPYRIGHT

Other than the license rights granted in this agreement, all right, title and interest in the sound effects contained within this collection, is and shall always remain the property of their respective copyright holders.

INDEMNITY

Licensee and Licensor hereby agree to indemnify each other from, and against any and all claims, demands, suits, actions, causes of action, damages, liabilities, charges and expenses, including attorneys fees incurred by each party with respect to any matter that arises as a result of any claim that the Licensed sound effects infringe or violate any rights of any third party or any breach of this agreement.

RESTRICTIONS

a) Licensee may not modify any of the sound effects with intent to claim authorship of the original recording.

b) Licensee may not sell any of the sound effects as they come. (Although the sound effects may be sold as incorporated into licensee project).

LIABILITY

Licensor shall not be liable for any loss of business or business profits, business interruption, or any other form of direct or indirect loss resulting directly or indirectly from the use of any of the licensed sound effects.

JURISDICTION

These Terms are to be governed by and interpreted according to English law. This means a Contract for downloading sound effects through Sonniss, and any dispute or claim arising out of or in connection with it or these Terms will be governed by English law. All disputes arising under them will be subject to the exclusive jurisdiction of the English courts.

This is a binding legal agreement between you (the Licensee), and us (the Licensor). By downloading and using any of the sound effects from the #GameAudioGDC bundle constitutes the acceptance of these terms.

WARRANTY

Sonniss LTD warrants that it has full authority to license and distribute all of the sound effects libraries under the terms of this agreement and that our products do not infringe on the rights of any third party.

GOT QUESTIONS? NO PROBLEM! GET IN TOUCH

Whether you need 1 license or 1000, commercial or just personal, we can create custom licenses to match your unique and specific requirements.

Email: [email protected]


LICENSE COPIES INSIDE BUNDLE DOWNLOADS

Some bundle downloads include a copy of the Agreement inside the files, for convenience. That copy shows the version that was current when the bundle was built. As WHICH VERSION APPLIES on the main license page explains, the version published on the day you downloaded is the one that governs: the copy inside the files does not carry old terms forward, and a newer version is never applied backwards to you.

As we verify individual bundle parts, we will list here which version of the Agreement the copy inside each part reflects. A part is listed only after we have opened that exact file and read the copy inside it. We never infer the answer from the bundle year, and nothing should be read into a part’s absence from this list: it means only that we have not verified it yet.

Verified so far: no parts have been verified yet. This list will grow as parts are checked.

GOT QUESTIONS? NO PROBLEM! GET IN TOUCH

If you are not sure which version applies to you, email us and we will help.

Email: [email protected]

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